Help me figure out why I have gaming latency

So loading this on youtube and single stepping through this I see delays between the left and right ranging from to be expected 1-2 frames, up to occasionally 5 frames (so 10002/60 = 33.33 to 10005/60 = 83.33ms) but the controller displays clearly show some filtered signal so are only partially trustworthy....

That fits with what is seen on the controller display.

So some screens have a nasty number of frames of additional processing time, so the PS5 sends a "hdmi-frame" and the the display itself goes to work and only shows this frame 1-3 frame times later... BUT that should affect all games using the same resolution and frame rate...

About the COD video, no idea what to look at, any chance of getting some relevant data overlaid?
And is COD typically affected as well or mostly OK?

Cod was exceptionally good...but the upside is getting 120hz which fifa22 doesn't

It's interesting what you say, how did you manage to detect that? And what do you think I can do to fix this?

i dream of seeing fifa 22 live on my screen as i see it on youtube… i don't know how to solve this.. the fifa youtube video is so smooth and responsive.. i don't understand that behind my screen i don't have this responsiveness...

As I said I used the "," and "." keys on the youtube version of your video after pausing it, "," will move one frame back, "." will move one frame forward, and then I looked at how long it took for changes of the left controller to be reflected in the right controller. Hardly scientific, but easy to do.

I think that with an RTT of ~15ms it will take at the very least 1 frame, and realistically ~2 frames, which for 60Hz would be ~32ms, which I guess is acceptable. In that video 2 frames seemed to be the norm, but again, I am not sure whether it showed raw data or processed data...

Hope that EA gets their act together and releases a fix for the issue that seems to affect quite a number of PS5 players... Is there any chance that you could play fifa22 on your computer/laptop from your home just to see whether the issue is really related to the PS5?

Then please record a video of your screen while playing fifa22 with your smartphone, that will give us the exact same impressions that you have (if you can also produce a youtube video as before even better then we can see these two side by side).

If your video also shows the controller overlays and your hand on the controller, we might even be able to assess the amount of "input lag" (picked up that lingo on the EA forum, hope it means to you gamers what I think it does), because your rotten experience is effortlessly explained if your local reading in of the controller data is delayed for whatever reason (sluggish game play in spite of clean network traces and also acceptable local to remote controller registration).

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I'm going to set up a digital camera on a tripod and record a live game on my own screen.. then I'll post it on YouTube.. what do you think? do you still prefer the smartphone?

The argument for a smartphone really was that
a) I simply assumed you would have one
b) therefore doing this quick and dirty, by propping the phone against a book would be possible
c) the smartphone might even allow 120Hz slow motion recording.

But if you have a tripod and a camera with a better sensor and are willing to spend the time, please go ahead. I am happy to look at the best quality video you are willing to supply (it is just I have low thresholds :wink: )

How about GoPro?

GoPro is fine I guess, the thing is even the shittiest smartphone/featurephone video beats "no video". :wink:

do you hear the pass button and when the pass is made?

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Yes, there were times when I heard "click" and then it felt like 500ms (count "one one th...")before the pass occurred... so what I'd like to see is a game when everything is going "well" to see the difference.

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you will have to be very patient because a normal game requires me to play at least 100 fifa games to have maybe 1 playable game

I let you see the difference when there is no latency problem .. see see speed, speed of execution, the movements are precise, no inertia .. the players run very fast .. etc etc

Can you play and record a local game against the computer AI, that would give us something to look at while you are going through 100 games :wink: But honestly, keep your tripod in place and ready and just switch on the camera if you find yourself in a good reactive network game....

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That video is definitely a lot more reactive, I hear the click and then count "one.." and that's it not "one one thous" so maybe you have 3-4x the total latency that we see in this example video?

thanks yes do 4 times the latency .. it's reactivity allows him to change the destination of the pass, to be able to stop dead, to start again immediately .. he can even afford to shoot 2 times in a row, the speed of the ball is fast (no mud) player selection is instantaneous.. latency impacts the entire game without exception..

Pretty hard to tell difference conclusive. Couldn't button press just mean pass when possible. So the apparent delay is more just a consequence of trying to pass too early?

Otherwise loads of complaints online about this game:

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Are there any rendering options for the game? Vsync, or no vsync, double buffering, triple buffering, things like this?

yes my screen allows me to enable gsync, standard , accelerate , or ultimate.