This is why I think the problems are not caused by network. But noone has a good explanation for why it is sometimes good and playable and sometimes very much not
What we need is for you to try a game which is known to be reasonably good at network stuff. CS:GO for example is free to play and has good netcode. Also it's on PC so it rules out PS5 issues. Try to play that game for a while and tell us does it work ok on your network with SQM set to 10/10 Mbps
With his 65/25 link and his belkin RT3200, I am confident that a shaper setting of 50/20 will rule out local issues as well, all the while delivering rates that are more tolerant to cross-traffic (not crosstalk, I am referring to other flows across the same link that are mostly unavoidable). 10/10 is IMHO really on the low end for a set-once-and-never-bother-again SQM setting (surely better than << 10 Mbps per direction links though). 10/10 was/is a great setting for initial testing, but I think we can up that now a bit giving things a bit more bandwidth to allow for the unforeseen, no?
for the moment there is no link on the video this video does not have any latency defect, it was only mentioned as a personal best it does not help in any way on the progress .. its 19 min is an exception on 3 hours of consecutive games.
I mentioned it several times, I sporadically have better network performance, it's rare but here it is.
So regarding that video, that was not playing one of the games you routinely have problems with? Personally I would really like to see two short (less than 5 minutes) videos of the same game, one with the delay issue and one without, but that might be hard to come by.
Well, it does seem to support the hypothesis that the issue might be closely related to the actual game that is being played... which games are you actively playing and have available, maybe we can find one with known robust network behavior to compare with fifa22?
Not sure about the others' opinion on that, but since we have almost no indicators that SQM might be part of the problem, I think further testing should be with 50/20 (but only if speedtests without SQM result in goodput numbers >> 50/10).
If these epochs last long enough, record a video next time, please. For the non-gamers in the thread it would certainly help to have examples of good and bad behavior....
on fifa 22 we have an option which gives us the possibility of activating the display of the controller which is embedded in the image.. this demonstrates the gap between action and reaction
This sounds good. Let's get a waveform test with the 50/20 to be sure it's working. My only concern if he records a video is that it may stream this video recording somewhere and hence add a lot of network load (and potentially CPU load to the PS5) The best video would be one that doesn't require streaming.
here are some of the consequences of a connection that does not work .. I have 10 white players who remain static I am so slow that the opponent has fun with my latency .. I can not do anything my players do not want to play it's obvious .. impossible to be precise when I attack the ball… so unplayable..
I play in white
I was thinking taking the video with a smartphone pointed at the screen, this is not about perfect video quality at all, but just about getting a better "feel" for how different the two conditions are.
I think that with twitch the upper end for video is around 8 Mbps, something that will get a bit tight on a 10 Mbps uplink, but with 20 things there should e enough "slack"
First (even though I added this post-hoc) merci beaucoup for the video!
So, not having played the game, I do not yet notice glaring issues... t would be great if you could enable the overlay of the control input or make a smartphone video showing both your hand and the screen.
I fully trust your assessment, but I still am not able to "see" it in the video, likely because I do not know what specific features I need to attend and monitor.
I put a video on YouTube of a game by embedding the 2 controllers, the one on the left is my actions and the one on the right is an interpretation of the server .. if you freeze the image before I make the pass you will see the joystick tilts diagonally but the player throws a straight pass
Quick note, lag on Fifa22 and PS5 seems to be a relative common issue see e.g. https://answers.ea.com/t5/Technical-Issues/FIFA-22-PS5-speed-up-lag-disconnections/td-p/10794987. So not sure whether we will able to come up with real remedies, the 'solutions' in that thread appear not all that logical (switching from wifi to wired, changingbthe PS5's DNS server either to 8.8.8.8 or 1.1.1.1)....
I'm sorry, even at 0.25x speed I can't see the issue.
Do you have a specific timestamp where it happens?
Can you maybe record your fingers pressing the buttons with the screen in the background with a camera?
I'm thinking of something like this:
A few other ideas:
Is the game running in 120Hz mode?
Is your controller connected via bluetooth or cable?
I don't game on console but I have heard this make a big difference.
honestly the result of uploading to youtube has considerably smoothed out movements and executions... dribbling on the youtube video seems very responsive and very fast.. i'm forced to believe that i have a serious problem with my display..
my gaming screen does not give me this speed of execution of movement or action .. I have however activated 144Hz and for games like cod the fps mode and confirmation that I am playing at 120Hz .. I had to hard to believe that my 3 screens are obsolete …???