Is it possible that I feel a clear difference between 8ms jitter and 0.8ms jitter?
I ask this because it happens to me in the game that certain moments allow me to have a very brief instant response (looks like a very subtle speedlag)
theoretically which DSCP class is recommended for games? what are all the protocols that require this class … certainly udp port, some tcp not all? dns? if you had to prioritize the protocol for the game, what would be the privileged protocols that we could test in this sense?