For gaming purposes my goal is to achieve lowest latency and absolute priority over any devices in my network.
On a similar topic i've read @dlakelan sayin :
essentially all games are going to use UDP for their control packets. So an easy way to get approximately what you want is to mark all packets CS0 followed by marking all udp packets from your game machine as CS6.
So here is what i've done with my poor knowledge, i'd like you to tell me if its correct or no :
- SQM :
- cake/layer_cake on wan (eth0.832)
- fq_codel/simplest on lan ethernet ports only (eth0.1) which my PS5 is connected to (i have to limit bandwidth on this device for various reasons)
- Firewall Trafic Rules
- setting all in/out trafic to CS0
- setting all in/out PS5 udp to CS6
Is this configuration okay ? have i missed something ? Thanks in advance.