What does uloop_fd_stack_event function do?

I am really confused about this function. What is the purpose of this function?

static void uloop_run_events(int timeout)
{
	struct uloop_fd_event *cur;
	struct uloop_fd *fd;

	if (!cur_nfds) {
		cur_fd = 0;
		cur_nfds = uloop_fetch_events(timeout);
		if (cur_nfds < 0)
			cur_nfds = 0;
	}

	while (cur_nfds > 0) {
		struct uloop_fd_stack stack_cur;
		unsigned int events;

		cur = &cur_fds[cur_fd++];
		cur_nfds--;

		fd = cur->fd;
		events = cur->events;
		if (!fd)
			continue;

		if (!fd->cb)
			continue;

		if (uloop_fd_stack_event(fd, cur->events))
			continue;

		stack_cur.next = fd_stack;    // stack_cur.next = NULL 
		stack_cur.fd = fd;
		fd_stack = &stack_cur;         // fd_stack -----> stack_cur (local variable)
		do {
			stack_cur.events = 0;
			fd->cb(fd, events);
			events = stack_cur.events & ULOOP_EVENT_MASK; //  stack_cur.events = 0
		} while (stack_cur.fd && events);                                           // Why not use the normal if statement?
		fd_stack = stack_cur.next;     // fd_stack = NULL

		return;
	}
}

static bool uloop_fd_stack_event(struct uloop_fd *fd, int events)
{
	struct uloop_fd_stack *cur;

	/*
	 * Do not buffer events for level-triggered fds, they will keep firing.
	 * Caller needs to take care of recursion issues.
	 */
	if (!(fd->flags & ULOOP_EDGE_TRIGGER))
		return false;

	for (cur = fd_stack; cur; cur = cur->next) {   // fd_stack always NULL????
		if (cur->fd != fd)
			continue;

		if (events < 0)
			cur->fd = NULL;
		else
			cur->events |= events | ULOOP_EVENT_BUFFERED;  // I searched  libubox code and found that noboy care about  ULOOP_EVENT_BUFFERED

		return true;
	}

	return false;
}