Is my network route overloaded?

HOST: OpenWrt                     Loss%   Snt  Last   Avg  Best  Wrst StDev Javg
  1.|-- 192.168.15.1              84.0%   100   0.8   0.9   0.7   1.1   0.1  0.1
  2.|-- 179.184.127.4              0.0%   100   2.3   2.8   1.3   6.7   1.1  0.6
  3.|-- 177.16.40.53.static.host.  0.0%   100   3.6   6.1   1.5  82.1  14.0  4.4
  4.|-- 152-255-199-124.user.vivo 89.0%   100   4.2   4.3   3.8   8.0   1.2  0.9
  5.|-- 152-255-168-26.user.vivoz 82.0%   100   2.2   3.0   1.9   4.4   0.9  0.2
  6.|-- ae32.0.edge1.cwb1.as7195.  0.0%   100   2.7   8.2   2.4  48.3   9.5  7.4
  7.|-- ae610.0.edge7.gru1.as7195  0.0%   100  14.5  14.8  13.4  24.8   1.4  0.8
  8.|-- 200.25.56.15               0.0%   100  21.3  15.1  12.0  41.6   5.1  3.6
  9.|-- 155.133.227.36             0.0%   100  13.9  13.6  11.8  20.4   1.2  0.7

I used the mtr command to see the route to a gaming server.

1 - Are hosts 3 and 6 overloaded?
2 - If so: can my ISP resolve this, does this affect my gaming experience?

you're asking us about some random servers outside your LAN, on internet ?

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I'm wondering if network hosts 3 and 6 are overloaded and if this might affect my gaming experience.

ask the people who host/own them ?

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But with the values ​​I put in, isn't it possible to know that? Not to mention that at least where I live the ISP doesn't answer these questions easily.

Nobody else knows...

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  • Why would you ask about hops 3 and 6 - when hops 1, 4, and 5 clearly display losses?
  • We can't see the IP nor the FQDN, etc., so that answer is no
  • Even if we could see them, your ISP is the only one who could answer that.

But given vagueness of the question, they were probably more confused and agitated - than outright unwilling to answer you.

Yea, extremely vague (and generic) inquiry to an ISP.

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The only result that matters is the last hop. If earlier routers were having an impact then you would see lost packets at the end. You don't so those routers are having no impact.

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The ISP can only do anything about their routers, which is probably only number 2, maybe 3.

The other nodes in your list are only free roaming connections that can be other nodes next time you measure.

The only thing anyone will do for your gaming experience is pretty much some kind of SQM setup that could maybe help.

But the “free roaming internet” is never the problem. It is always the endpoints that have the problem.

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Unlikely, infrastructure nodes along a network path really tend to focus on their bread and butter job, forwarding and routing packets (which is often handled by dedicated fast ASICs), anything else like generating ICMP response packets is often handled by rather weak CPUs that also have other important jobs to perform. The upshot of this is that such nodes often employ deprioritisation and rate limiting for ICMP responses so if you see increased delay and packet loss along a path isolated on a single hop, this is likely not a sign of overload of the network path... Here a link to an excellent, albeit technical, documentation about how to interpret MTR/traceroute results.
But since the main point relevant for your example is sort of treated as a side show in that document and @krazeh already mentioned it: true overloaded nodes will cause unexpected increases in latency and packetloss that persists for all nodes further away, where the traffic has to to traverse the overloaded node.
With unexpected increase i mean that e.g. a traceroute from europe to the US will show a big increase in latency the corresponds to the trans-atlantic submarine cable, where all hops in the US will show the same base latency (as will the european ones). That is an expected latency increase and is not indicative of an actionable problem...

user@computer~ % sudo mtr -ezb4w -c 100   131.215.1.1
Start: 2024-08-23T16:45:32+0200
HOST: hms-beagle3.local                                                 Loss%   Snt   Last   Avg  Best  Wrst StDev
  1. AS???    192.168.250.1                                              0.0%   100    0.8   0.6   0.3   1.5   0.2
  2. AS207592 xr-physik1-xxxx.net.gwdg.de (134.76.241.xxx)               0.0%   100    1.2   1.2   0.7  11.0   1.1
  3. AS207592 134.76.250.59                                              0.0%   100    1.5   1.3   0.9   6.0   0.5
  4. AS207592 fw-perimeter-gwdg-bb-xr-int.net.gwdg.de (134.76.131.51)    0.0%   100    0.8   1.1   0.7   3.4   0.3
  5. AS207592 xr-fmz1-ext-bb-fw-perimeter.net.gwdg.de (134.76.131.37)    0.0%   100    1.4   1.6   1.2   3.0   0.3
  6. AS207592 ae0-1624.cr-gfmz1.as207592.net (195.12.38.74)              0.0%   100    1.2   2.3   1.0  34.2   4.9
  7. AS207592 et-0-0-0-0.cr-fesch1.as207592.net (195.12.38.67)           0.0%   100    5.3   5.6   4.6  21.3   2.1
  8. AS9136   ae0-133.cfrc2101.as9136.net (62.176.231.144)               0.0%   100    5.3   6.0   4.7  37.5   4.0
  9. AS9136   ae0-158.cfrc2051.as9136.net (62.176.251.54)                0.0%   100   17.1   6.1   4.8  23.9   2.9
 10. AS2914   ce-3-0-1.a02.frnkge07.de.bb.gin.ntt.net (213.198.72.100)   0.0%   100    6.0   7.7   5.0  30.0   5.3
 11. AS2914   ae-10.r20.frnkge13.de.bb.gin.ntt.net (129.250.5.35)       37.0%   100   24.5   7.9   5.4  24.5   3.9
 12. AS2914   ae-14.r21.londen12.uk.bb.gin.ntt.net (129.250.3.12)       27.0%   100   16.7  18.0  16.3  34.4   2.5
       [MPLS: Lbl 813486 TC 0 S u TTL 1]
 13. AS2914   ae-13.r25.asbnva02.us.bb.gin.ntt.net (129.250.2.111)      28.0%   100   93.0  93.7  92.4  97.6   1.3
       [MPLS: Lbl 557606 TC 0 S u TTL 1]
 14. AS2914   ae-2.r25.lsanca07.us.bb.gin.ntt.net (129.250.3.189)       43.0%   100  153.5 154.2 151.9 168.8   3.0
 15. AS2914   ae-1.a03.lsanca07.us.bb.gin.ntt.net (129.250.3.142)        0.0%   100  158.5 159.7 157.8 176.0   3.5
 16. AS2914   ntt-los-nettos-usc.ln.net (165.254.21.242)                 0.0%   100  149.4 149.4 148.9 150.0   0.2
 17. AS226    130.152.184.102                                            0.0%   100  150.1 150.1 149.6 152.6   0.4
 18. AS226    130.152.184.185                                            0.0%   100  157.4 157.3 156.9 163.9   0.7
 19. AS31     smudd-core.citnet.caltech.edu (131.215.1.1)                0.0%   100  157.4 157.3 157.0 157.9   0.2

In this example hop 12 seems to be in London UK, while hop 13 seems to be in Ashburn VA/US, so the increase in from 16.3 to 92.4 (and later hops) is entirely reasonable and expected... (hop 14 seems to be in Los Angeles CA, so the jump from 92.4 to 151.9, is also expected, after all the traffic needs to cross the entire continental US).

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It depends... some ISPs have better transit/peering to the datacenters/AS that host the game servers than other ISPs. So selecting a decent ISP with good connectivity can help, as can trying different VPN services (that are well connected to one's ISP and the game servers) to "route around one's ISP's sub-optimal routing" (this poor man's traffic engineering is quite approximate and what works well today might suck raw eggs tomorrow).

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But if the jitter is real, would it interfere with my game? I saw that in your mtr all IPs are visible, how do you do that?

That's not a problem.

Well, obviously I didn't just send that to them. I was vague like that just to start a broad discussion.

It's always the same here.

What jitter?

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Equator at the speed of light is 134ms, if you get half of that your routing is ideal.

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Javg on host 3 and 6.

I didn't understand what you meant.

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If any measurable value at the final hop is less than any intermediary hop then they're having no impact.

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What values ​​​​are you talking about? I didn't quite understand your answer. If it's from Javg the last host is the game server so you can expect it to have little jitter.