CSGO vs CS2 using SQM

Please have a look at this Topic:

I don’t have any experience with CS2 but after a quick search I found this video about the the subtick system you mentioned. What I can see is that the packet size drastically increased with CS2’s Sub-tick servers + it seems like there are now 2 packets sent per tick (or could be fragmentation):


So it looks like the game uses way more bandwidth now and with your limited upload bandwidth this could be the reason for your issues.

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